A reinforcement has arrived last month, without this, the city kit br vol 3 would not be possible, I used to work with an elder hardware failing GTX Titan X, that's a massive upgrade jump for me, like 3 generation of graphic card jump. And sweet baby Jesus... be able to use unreal editor without a colossal amount of…
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
Hello im new to mudbox and i like this program more than zbrush for obvious reasons like UI but i dont now if mudbox has a "Equalize Surface Area"similar to zbrush or some other function that can make my objects more uniforme or transform triangles and n-gons in quads . Pleass reply I really like mudbox and i would like to…
Just while esperimenting with export setting for normal maps etc for my other project the sword; I started this relatively simplier one to get more used to the things i need to do for the other like map extraction and retopology of the low poly ... atm is this one I would like to ask how do you go for texturing something…
Hi all, this is my WIP likeness sculpt. May I know who you think he is, to see if the likeness is there.. also your professional critiqs for me to improve. Sculpting alone not receiving feedback surely getting oneself stuck.. Thanks you!!
Hi, I'm looking for a way to scatter onbjects in dragon/snake scale like pattern in Maya.Surface is uneven and doing this by hand is out of the question. Scattered objects need to be separate objects, so no displacement solution. something like thins
Hey guys, after a f long time decided to do a likeness sculpt of Rami Malek. Been fighting the forms for a few days. Not really satisfied yet. Any suggestions/critiques are very welcome :smiley: Hope you guys like it , cheers!