Easy in Houdini. Attached image is just using a box as a standin for scales. I would also use a Polyframe node to get a tangent attribute and use that to align the scales along the dragon's body.
This image is pretty small, but if i'm seeing correctly, it is just a scatter across the surface? It seems that the scattered objects are not forming the clear unified pattern i'm after. Like the one on the reference image above.
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