Hello,I'm trying to model a tree.I've used both 3pointshader and xoliulshaderII but I couldn't get rid of that problem.Alpha-mapped plane doesn't shows up the other planes underneath.That notorious problem prevents me to place alpha planes correctly and also looks wrong.I'm using max 2012.Picture: Thanks.
For this image, i was wondering if someone could teach me how to make the cloth looking material on the handle :/ i would love if you could provide images or a clear guide on how to do it :) thanks Also if anyone knows any really useful videos, Please post them here
i do get mad! i cant find the script anymore where there is shortkey for connect cut bridge etc on shortcut "c" content aware depending on edit mode and or selection of 1 edge or two edges or to vertecies etc.. can someon provide the script or the link or the source!?
I tried to target weld some vertices; on one side they work but not on the other, instead of actually welding the vertices it looks like they're being separated. After doing that, I can't further target weld the "rogue" vertices. Attachment not found.
Is there a script that renders the front/back/left/right/top/down viewport of selected objects. So I would select a number of objects, run the script (and the script switches the viewports, frames the selected objects in the viewport and renders using the current settings?)
I have a pretty good PC, has 10GB ram etc Intel Core i7 2.80GHz 3.36GHz In max I have 3 viewport layout. 2 are wireframe and 1 camera view in standard shading. when I play a door animation (simple single motion)it lags in the camera issue. Shouldn't it be able to show smooth animation? or is this normal?
Hey I am using render to texture but for some reason its always ends up darker then my diffuse. It looks correct when its actually rendering the map... ...but when I open it in Photoshop I get this. I am sure its a setting I must be missing. I have global supersampler turned on, reset xforms, and placed a skylight in my…
heyy! Is it possible to use this method with vray on 3dsmax to load different displacement maps to different coordinates? I can't do this, so, if it is possible, does anyone could help me? Thanks