Hello , I am trying to make a perfect junction seam between two parts of uvmap islands, on splitted mesh parts but no matter how much I increase the resolution in viewport and in uvmap editor , I always see a minimum of black seam line on the border, why that? And how can I do to completely remove it?
hello guys I'm using my new pc. I forgot to backup the max plug-ins from my old system. It's a simple batch import/export for .obj files. I'm looking for it in the internet but I can't find it. Maybe you guys know a simple plug-in like that. I would really appreciate the help.
Hey to all, I was wondering if anyone knew of any homebrew updates for the older version of FBX for the older versions of Max? Currently, I'm forced to spit my older save files into a newer version before exporting it to FBX format, for engines such as UDK. Cheers!
I'm making the transition from maya to max. I dunno what it is called in max but what is the equivalent of maya's high quality rendering(viewport) in max and how am I going to set it up. I want to try Xoliul's shader. Thanks :poly121:
I just released a script pack that lets you snap the viewport to the nearest side or hotkey the viewcube rotations (never understood why autodesk didn't add hotkeys for it). You can grab the scripts pack here: https://gumroad.com/l/yVVgji https://www.youtube.com/watch?v=RRj9rrWK7Eg
This is probably a nub question, but i applied my skin to the head of my model and the texture appears to be a much lower resolution in view port. When i render it out it looks fine like the 1024X1024 map that it is. But when im in viewport it looks like its 256X256 or somethin and all blurry. Is there a setting for this?
So I have a multi sub and I have 2 materials on there (#1 and 2). When I change an objects mat id to say 1, and apply material #1 to it instead of doing so, it automatically changes the object ID back to 2 (or whatever it was standard). Anyone know why it's doing that?
Hi, Has anybody done any test with the latest xnormal build. Using the position offset? with 3ds max (2012-2013). I did some test some weeks ago, but I couldn't get it to work. I would like ton hear if its working correctly Thanks
so just started using this system and had a few basic questions. There are custom boxes for bones and I need to resize them,/reposition them. to fit a new mesh Can I just use standard scale/rotate/etc ? the rig already has ik setup. do i just disable each ik handle by setting it to 1.0, tweak the bones, then turn it back…