This is probably a nub question, but i applied my skin to the head of my model and the texture appears to be a much lower resolution in view port. When i render it out it looks fine like the 1024X1024 map that it is. But when im in viewport it looks like its 256X256 or somethin and all blurry. Is there a setting for this?
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down at the bottom, go to 'configure driver'. under 'appearance preferences' set the check buttons to the highest setting (1024). also, try ticking "match bitmap as closely as possible"