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Materials blurry in viewport? (3dsmax)

Clint
polycounter lvl 18
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Clint polycounter lvl 18
This is probably a nub question, but i applied my skin to the head of my model and the texture appears to be a much lower resolution in view port. When i render it out it looks fine like the 1024X1024 map that it is. But when im in viewport it looks like its 256X256 or somethin and all blurry. Is there a setting for this?

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