Hello everyone. It's very weird. I have a problem exporting my maps in SP2. My high poly mesh: My low poly mesh: Bakes are very good as always in SP2. My low poly mesh with baked normal map applied in SP2 viewer: However, when i export the maps, they are distorted. Tried in Maya and Marmoset Toolbag. I can't figure out…
This is supposed to be a reddish necktie on the spy's head. The stripes are paintable. Even when i make my hat un-paintable (i basically copied the VMT for the scotch bonnet) it's still pitch black. All my work is done in Blender and Photoshop. Is there some sort of lighting origin i am supposed to set up? Because the hat…
This project here is probably a good typical example: https://share.allegorithmic.com/libraries/1633 That's the project we use to do our live demos at studios and events. I use a laptop with a 960 for my live demos and I use a 980 at home. As for performance differences between 1.7 and 2.0, some people have reported a…
I did some tests with using a simple volume texture "cache" of an expensive sdf. It was the mandelbulb. I used a 256^3 volume texture (I could probably use lower) to store rough distance, and switch to the math based one when the ray is near the isosurface. I got like 3x fps! from 70 to 200. This is without fancy lighting…
yes I did stick to the grid and i didnt think about the floor at the time :( , and the building i am creating has curved walls so i imagine there must be a process for it as not everything is straight right anglles in the real world. I have done different tile sizes so it fits (rectangle or square as you advised 150 x 150…
Hey All, I'm Wyeth Johnson from Epic Games. Earlier this week, we partnered with Ronen Bekerman to sponsor the biggest cash prize pool in ArchVis history, 100% realtime, 100% in UnrealEngine 4. It's called "The Vineyard". https://www.unrealengine.com/blog/epic-games-and-ronen-bekerman-launch-the-vineyard-challenge Our…
an avatar char will have about 200 2k textures or even more... that will end up in a displacement texel ressolution of 800 million... say they use only 30% of the texture space... so you will have 240 million texel data to displace the geo during rendering... and thats only the handpainted stuff... if you store the…
Gotta agree with this. Even working freelance, this is going to save me so much time in the future that I'd consider it a sound investment at $150-$200. The fact that it's a tax write off and a fantastic tool just makes it an all-around great purchase. I can certainly see the price being a sticking point for hobbyists and…
Pen mode. I mean, honestly, you're holding a pen. If you wanted to use mouse mode, use a mouse and don't pay $200+ for a tablet just to use it like a mouse. Y_M: The latest wacom drivers have a built in display toggle, at least it does on my intuos 4. Another option I've been looking into for that is a relatively cheap…
I've tried all manner of color management configurations and formats but i cannot get maya to show me exactly what the image will look like when its saved. its infuriating. Here is a screen shot of the render window and the resulting .PNG (happens in jpg, maya iff, tiff formats also) file opened. Swapping around what is…