Looks like a good start. You could get some other subtle colours going in your textures. A floor might be nice too. Thats quite a small texture size. Are you working at double that, then resizing it in PS? Have a search on here for hand painted threads. Theres been a few and some have really good advice in them. For the…
Hey! I've got exacttly the same problem and can't find any answers. I also use a mouse (tried several, so it's not the mouse itself) and I tried UDK 2013-07 and 2014-05, both have the same issue. Have you found more info? I fear the problem will lie in software or hardware issues of our pc itself. I'm royally screwed for…
It's looking neat! You could use the 'Lattice Deformers' in Maya after you're done to give it a stylised deformation though that would make it different from the concept. They're similar to ZBrush's 'Deforemer' deformer. Since the concept looks hand painted, you could polypaint the high poly in ZBrush and bake out that…
Looks way better man. I would leave out the first 2-3 things in the 07 catagory. Human likenesses are hard to nail, and really off putting if you don't get them right, atleast for me. I don't think you nailed those ones, your newer stuff is much better. In my mind, you judge an artist on the average of the quality of their…
Marcus, Since I don't know which virus you got I have some links below that might help you out before you go crazier and reformat, even though every 6 months to a year that should happen on a regular basis. Newest info: http://www.trap17.com/forums/page-3-t20262-s20.html Older:…
I just thought I'd try and see if anybody around here would like to join and help out with "concept art". Have been trying to find somebody for a while now without much luck. If anybody is interested please contact me. Here is a small article written by TouchArcade:…
Here is the fish house, in chapter 07. I did the set dressing and also tweaked parts of the already existing structure geo as well as stamping. All the models that I have used were created by the awesome artists at MachineGames. This is the epilogue scene that appears only in the final cutscene of the game. It was a fun…
Actually no, you don't necessarily need that. What you need is a solid reference to work from. http://www.shanghaibuildingmaterial.com/uploads/2009/07/double3rdtry.jpg http://www.dimensionsguide.com/wp-content/uploads/2010/02/Hotel-Room.jpg http://www.mccullagh.org/db9/1ds-4/sidi-driss-hotel-room.jpg…
It'd be cool if you could post them as it'd make some details clearer, you can't tell what's going on in certain parts. The wireframe render is particularly dark. This is what I meant before: http://felipefrango.files.wordpress.com/2009/07/wire.jpg Just taking a screenshot of your viewport with black wireframe showing…
Ehm, you do know that space exploration and research has actually contributed towards better lives for mankind, right? Those little things inventions and improvments such as water filtration and purification, cleaner energy, medical health improvements... It's not just all about shooting a rocket into space and look at…