I am trying to set up a scene where I get a depth of field pass on a box, and the result is everything is blurry. The scene contains 4 photometric lights and a camera, with a plane as a backdrop. I've been rendering with mental ray, and set up the multipass effect for the mental ray depth of field. Looked through autodesks…
Hi everyone , I am currently finishing my final school project and experimenting for the first time with Unreal engine 4. My goal is to render and make a movie of my scene but after creating a camera , a Matinee actor , associate camera with director and animate it , the movie created in matinee would spaw somewhere…
120 Characters running on the web. All skinned meshes, all animating. 6 unique walks, 6 unique texture variations. I'm getting about 47 fps on the scene. They are light too, the entire scene is 3MB. http://dl.dropboxusercontent.com/u/16956434/KickstarterZombieApocalypse/ZombieStressTest/WebPlayer.html I'd be interested to…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
Hello, comrades. My name is Alexander and yes, sorry for bad english.This is my first 3d art critiques topic. Im looking for advices, critiques. Im working on single shot scene based on this image: At this moment I finished* modeling stage, but still have a feeling I can bring more details into the scene(more antennas…
Hey guys, I've been working on this scene for over a month (learning to use UE4, Tiling Materials, shader networks, environment art in general) I'm finally at a stage in the project where i can just implement elements now that i know how everything works. So I just wanted to post this here as a WIP thread to get feedback…
Working on a little Scene and im using a Substance Source Material in the Marmoset Toolbag 3 Trial - its set to 2k x 2k and I ,,placed,, the Textures. When opening up the Scene in Marmoset Viewer the Texture is unusable - all the other Textures look like they should ( exported from Substance Painter ) Edit: exporting the…
I wondered if anyone would be able to help. I have a problem baking AO maps in Maya with Transfer Maps every time I try to do one in my scene it says I have no idea where this transform is. It says the same error on every object I pick. I have deleted history on everything and also optimised scene size to get rid of extra…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
I have been working on and off on this scene barracks scene based off of this concept I found on cghub. I am still changing and refining textures at this point but have done a few preliminary attempts at lighting. I have a few small props that need to be done (entry console, misc wires, wooden crates, trash, poster…