I have been working on and off on this scene barracks scene based off of this concept I found on cghub.
I am still changing and refining textures at this point but have done a few preliminary attempts at lighting. I have a few small props that need to be done (entry console, misc wires, wooden crates, trash, poster etc...).
I just wanted to get feedback on what I have done so far, and any suggestions that I could put into action.
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But otherwise really nice scene, just need to work on the "feeling" a bit.
Maybe, desaturate in the post effect, lower the brightness so it is really dark and then add a low-density fog over the entire room.
Best tip is basically to just play around whit fog, light and the post-effects until u get the result u are looking for.
Keep going, solid foundations, just needs more passes.
Any crits & suggestions welcomed as always.
Textures look great.
I did deviate from the concept a bit, but I ended up liking where it went, thanks
A light that I made to highlight the door a bit more is sort of neutralizing the effect of the exterior light, so I'm messing with that light to regain some of the effect.