Rockstar North is currently seeking an experienced programmer to focus on core engine development. We’re looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…
Ok, here is something that I would like to contribute to the community! =D It's a topic generator for coming up with topics for speedpainting. Download -> http://www.jimsvanberg.se/temp/boxki...cgenerator.zip Me and some colleagues at work were using the 3CH generator, wich is great, but we were put of by the fact that the…
At Rockstar Toronto, we provide a highly creative work environment and develop some of the most respected and widely recognized titles in video games for current and next-gen consoles. Our Studio developed the 2005 videogame adaptation of the cult classic film The Warriors, a critically-acclaimed return to old-school…
Hello everybody! Here's the new way of working with your reference images in Photoshop - MagicRefs panel! Hope you'll like it! Based on feedback and requests from concept artists all over the world I collected during past years. As always uses my MagicPicker's framework so it supports pre-subscription Photoshops CS5/CS6 as…
Substance Painter 1.1 is out, with a ton of new features and content! To celebrate the end of a fantastic and exciting year for Allegorithmic and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only on Steam and on our website! Thank you all for your support and Happy Holidays! We…
Hi there Polycount, this is a concept-piece I am currently doing. The concept is about a mining-company on an alien planet where some sort of Lem-ish Solaris creature is living. The creature is meant to be like a smart liquid which can change aggregate-states from fluid to solid to attack or flee. This guy is the first who…
I am going to post a few basic props on this thread to get some feedback as to whether or not I'm on the right track. I'm a freelance animator in advertising who wants to be in games as an environment artist. I've been trying to figure this game art thing in free time for a while now between work and a second degree. I…
Hey guys, I am trying to learn the Quixel suite and am getting stuck early on. The problem is that my mesh doesn't seem to receive any of DDO's input. I have tried multiple meshes. Here is exactly what I do. 1. Create mesh in Maya. Layout UVs. Triangulate. Export OBJ with all options (including normals) turned on. 2. Open…
@greevar: Currently I have a 550W or a 500W PSU - need to double check, but it's one of those two. Either way, I had a feeling having 2 cards would be too much for my system. @Artifice: I'll look into getting a 1GB model instead. Hopefully I can find one in-store [I generally dislike ordering hardware online]. I've heard…
There are certainly divided opinions on dDo. I usually argue in its favour; I think it is a good tool that saves you time (Personally I don't use the dDo material presets; I just use it to quickly get an organised .psd and base d/s/g values, so I can iterate through various looks without wasting time) and can teach you how…