Hey guys. I've been crawling this place for about a year now, but I felt intimidated overall. I have no idea on where I should start, but I would definitely like to at least "start" and just stop surfing this forum. I've been playing video games all my life (I'm 22) and would definitely like to be part of the industry…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
New update, still more to go, quick question though. I am using Unity and I want to have the Grog machine be a light source and project the logo around it. What is the best way to go about this? Other things I will be adding is stars in the sky, need to fix the ground, will be adding rubbish and debris around to fill it…
I never start with reference (for people, or creatures.) I generally try to mock things up as I see them first, and let ideas come out from there. Feels much more free that way, IMO. If it's for a specific task, then I'll grab 1 handful worth of images to get the general idea and go from there. Overall, I try to stay…
Well, I've mostly been working as a graphic designerer and environment artist with online indie developers. My main websites for getting indie developer online are: http://www.indieteamup.com/, http://www.teamups.net/find-team, and http://www.indiecg.com/indies/ivankazuya/. My personal portfolio can be found…
Some more updates. Started texturing everything(except scopes for now) and playing around with some stuff. Things like designs of camo, getting interesting spec effects. Really just looking at reference and reading up on some texture theory :) . Heres my start... And heres my base for the original textured SCAR. Notes:…
Hello! With his permission, I've begun working on a small scene based off of a painting by Igor Piwowarczyk: I really enjoy his paintings and I especially like his use of color and light to create mood. I have started a few personal projects that have too massive a scope so I wanted to curb that habit by creating a pretty…
Staying motivated enough to finish a project is one of the biggest issues for 3D artists of all experience levels. This isn’t something that’s just unique to us though, it applies to everything. Pretty much everyone I know has a pile of projects that were started with enthusiasm and then over time left behind on the…
If I were to a full naked male sculpt what would be the most effective way of starting the base mesh? From my understanding when you create the base mesh the polygons should be fairly spread throughout the whole model so some parts of the model will not be more decimated than others. Here is my knowledge of ways of…