i have a .zip with the .qc .smd and the animations. i will provide you also with a blank white materials. Please someone Compile them for me Pro-tip for Valve employes : make a working Workshop Submission for the 2nd ability . P.S PM me to give you the .zip
Anyone know if Blender 3D allows one to export to game formats like Quake 2's md2 or Quake 3's md3? Does this require a plug in? I can't find any information on exporting Blender models + animations into game-ready formats. Thanks
I've reached a few roadblocks with gmax while trying to learn how to use the program. My goal is to add a few animations to the quake3 upper.md3 model. (I have a working importer, and an exporter, but I can't be sure how well the exporter works until I learn how to use gmax properly.) blocks: 1. how to properly specify…
So I looked at the tools page of the polycount quake 3 resources, and all I could find there (and on google) was an md3 exporter and importer for max 4 and prior. What is the solution for working with MD3's if you have max 7, or 6 I guess I could export it to, but I would prefer 7.
I've been searching the web and asking around if there is a particular way to convert a current model type to .md2. Most people said no, but a friend of mine recently told me it was possible; that he did it back when he modelled for games. He doesn't remember how, but he said there's a program out there. Any ideas?
Hello everyone. So I just uncovered the news (sorry if I'm late) of MDL materials and iRay rendering inside Substance Designer. I had no idea what either of those things are, so I did some research and it looks amazing. I do have questions though: I'm an environment artist (student) and I work on video games. Can MDL…
The latest version of Wall Worm now has a native MDL Loader and MDL geometry class to use Source Engine models inside the 3ds Max viewport. https://www.youtube.com/watch?v=gdXpy4aWERw
Heya Folks, I am running into an issue where I compile my weapon model through GUIStudioMDL and it runs, says it completes the model with no errors... yet when I try to load it in HLMV it locks up, and when I try to run it in the test map TF2 locks up... so somethings wrong. Some backstory to this is, I got my model to…
i am in need of md2 models to use for a graphics program am making with c++ and opengl and directx(for windows). where can i find models on this site?(i am told its the best place to come for this sort of stuff):poly142: