We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
Hello all, thank you so much for reading this post. I just get back to practicing my 3D modeling again, and i just recently found a workflow that i finally get comfortable with. As far as style goes, i found that ,modeling stylized things suits me perfectly to adapt from my 2D background, so i want to present my latest…
Hello Everyone. So I've been recently trying to replicate this stylized metal surface detail from Michael Vicente's (Orb) Artstation. This detail is only on the cutting part of the axe, some kind of a squarish smashed shape. Michael wrote an explanation on his Artstation saying that "this is just clay brush strokes, dialed…
For the last few months my quarantine project has been to make a stylized environment kit with an emphasis on organics. I wanted to take some of the plant construction techniques I learned on WoW and apply them to something different. The kit is inspired by Vasquez Rocks natural area north of LA, which I visited two years…
Hi Polycount, I was posting about this in my rock asset pack thread, but I thought I might as well make another thread, as it is a completely separate project. The goal with this is to showcase my rock asset pack, but at the same time I got quite into this scene, so I finished it up. It took me around 5 days from start to…
Greetings! I'm Becca Hallstedt, an experienced concept and texture artist in Chicago. I interned at High Voltage Software as a 2D Artist before working at Netherrealm Studios as an Associate Concept Artist, but I've mostly switched into freelance. I specialize in stylized props, creatures, and environments, and I've been…
For my final project, I have been thinking a lot about the style I would like to adapt, as I like both stylized and realistic environments. I finally decided on an evironment inspired by the game No Rest fro the Wicked, which has a very specific painterly look, inspired a lot by the traditional baroque art by artists such…
So, I'm working on building up my skills. There's always room for improvement! I really just want to become a better environment artist. I've fallen in the groove of being a prop monkey at my job and I really want to brake out and start growing as an artist again. Here's a little scene I've been working on, I don't really…
Hello, I am junior 3d artist. I have been developing my 3d modelling and digital sculpting skills for 4 years and now I am looking for freelance or unpaid work to acquire professional experience. I focus on stylized art, little bit Blizzard inspired. I love create game character, props and environments, which You could see…
Hi! We are looking for a talented stylized 3d artist who can remake our prototype scene (detail level similar to topmost screenshot) to make it feel less like modular assets mashed together into something that feels more cohesive and polished. You will do this with the help of guidelines drawn up by a concept artist. The…