Hello all,
thank you so much for reading this post. I just get back to practicing my 3D modeling again, and i just recently found a workflow that i finally get comfortable with.
As far as style goes, i found that ,modeling stylized things suits me perfectly to adapt from my 2D background, so i want to present my latest finished simple models, (some of them are messed up)
Note :
Runestone and Axe I modeled straight from sculpt and then retopologized.The gun, i start from a low poly base mesh, sculpt it a bit and use the base mesh as low poly to be projected.
I’m looking forward to your suggestion and inputs on how can i improve myself in the future.
modelmodelmodelPlease feel free to let me know what i do wrong, from modeling, topology, materials, everything. Looking forward to improve myself more, and many thanks for your inputs and helps.
Replies
Fatten up them edge highlights, bruh. Get more bang from the beveling.
as for edge highlights, does it means i have to try and make them more visible? Like much more crispier? Or softer?