Hello, I am total noob in photoshop. How to save out huge texture file with less resolution. I have 3 files the resolution is as you see in the picture. This is file size i have all of those: So i created New file: It has 4 channels RGB RED - Contains file 1 GREEN - Contains file 2 BLUE - Contains file 3 And RGB shows em…
Ahoy, I was asked to write a short image walk through for a character i made a long time ago (because it was basically the only organic sci-fi character I've made, and my domwar entry would clash with the vehicle/mechanic section on the page after) but i retouched it a bit (the image on my site is terrible, gonna have to…
Hi Everyone! I'm trying to get my Technical Artist portfolio started so I wrote a simple script for Adobe Photoshop. The "Export Icons" script will save out multiple variations of a file with user-defined static layers. It's more useful for 2D rather than anything 3D. Think: multiple icons with the same background image…
Hey All, This might not be in this forums wheelhouse but I was pointed to it by a friend so here goes. I'm a pixel artist and I often sketch using the pencil tool. The issue being that in the process of sketching a lots of "blocky" bits of the line start to crop up. Here is an example: Obviously some manual cleanup is…
Hey Folks I usually create my diffuse textures by layering different elements together then setting the blending mode to Luminosity to take on the color characteristic of my base color/texture. Usually when my textures are done they are too my liking but lacking in color variation. So I am curious to see how others use…
The one requesting 4k image is pretty tiresome to save and load . Especially when your sbs is already full of 8k bitmaps . I can't tolerate SD HLS node and do any color or gradients tweaks in Photoshop usually and wonder have anyone invented an easy quick way to share color tweaks into Designer?
I know you can do that with cinema4D/Bodypaint by adding maps to your current material and with all maps having the same resolution (and you have a kinda real-time preview on your object) Now i don't see how it could be done in photoshop without some script recording your strokes. Bodypaint is awesome for texturing, but it…
Hey so I see that this is possible in nDO2 by ticking a box, but how do I keep Photoshop from doing this, for example I have applied bevel/emboss to a brick pattern, but at the edges of my texture it creates a seam. Is there any way around this?
So i have photshop cs2 and i downloaded dDo legacy. The problem is that when i activate photoshop I have error 48. It says:Error 48:File or folder does not exist. Line:0 -> #include Constants.jsx Thanks. If you ask yourself why I wrote so bad it's because I am Italian.
I wrote some scripts for Photoshop that I thought might be handy, not sure if people already have all this set up. It allows you to save your texture maps with the push of a single button and adding the appropriate suffix depending on the map. No more constant File > Save As. ----What it does---- - Saves out all texture…