We also have some documentation on how to create custom filters : https://support.allegorithmic.com/documentation/display/SPDOC/Creating+custom+filters
Are you working in Maya? If so, you can leave the triangulation to the fbx export (turn on "triangulation" in the export dialogue) and leave your source model in quads. I believe it uses Maya's triangulation method, which is to create the shortest edge possible to create triangles. Anyone exporting the skinned model as an…
hi my deras, i am an noob environment artist. but i have a large problem in my works... my textures not will good.! :( not biuatiful! for example in creating hard surfaces such as:metals,woods,.... for metals i have quastion: 1-how to scrape/scratch metals in photoshop?(give me these brushes) 2-What do metals better in…
Trying to work out workflow: - Modo - baking world space normal map. - Handplane - creating tangent space based on world space from Modo (Unity tangent space) - Knald - creating rest of the maps... here is the problem. The normal map I throw to Knald is tangent space which compensates gradients created by using 1 smoothing…
SSVR (VR Game Studio) is looking for several freelance Character Artists:* Create high poly and low poly models of characters following concept art or art direction from our Lead Artists. * Create photo-real characters and textures for Unity3D. * Create UV layout that works within our engine constraints. * Create…
I've seen lots of article、tutorial、video about how to create environment , but it's all about general building 、walls、....etc when it comes to a environment after disaster like ruins I don't know what to do . In tomb raider there're lots of broken wall or wood,ground with a hole,ceiling or roof collapse,even dent in a car.…
i will get straight to the point i want to discuss about pirated 3d softwares and the creation of the games, i see many free lancers are using pirated softwares to create characters for games and make a profit, So what i was wondering was,, that can the 3d models be detected if they are made by a pirated software?. i…
Having weapons wrapped by tape, ribbon and whatever else is super popular right now. I like the aesthetic because it adds visual interest but I don't know the best way to create the effect. Particularly, I'm trying to create the effect with real topology; not just normals. Should I just create simple geometry in maya and…
Hi, I'm currently working on a character, currently the head and neck. I'm at the point where I have a High poly subtool which has detail up to the skin. I know now that I need to create a displacement map for the lower poly version so that it's optimised for rendering so I'v zmeshed the model into a lower poly and also…