Hi, i'm working on a skiing game and i got stuck with creating a mountains which will serve as a background.
I'd love to achieve something like this:
This one is from Vancouver 2010 official olympic game.
I have the following questions:
1. Do you guys have any insights on what tools / approach might have been used to create the above mountains ?
2. What would be the best solution to achieve something similar nowadays?
3. Is World Machine capable of producing similar results ?
Please note that i'm targeting mobile, so the amount of vertices need to be reasonable.
Replies
If you use an engine that supports heightmap input for terrain to begin with (such as UE4) you can also scrap the mesh creation and get the terrain into your engine directly.