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Approach for creating background mountains - i need an advice

sevek
polycounter lvl 6
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sevek polycounter lvl 6
Hi, i'm working on a skiing game and i got stuck with creating a mountains which will serve as a background.

I'd love to achieve something like this:

This one is from Vancouver 2010 official olympic game.

I have the following questions:

1. Do you guys have any insights on what tools / approach might have been used to create the above mountains ?

2. What would be the best solution to achieve something similar nowadays?

3. Is World Machine capable of producing similar results ?

Please note that i'm targeting mobile, so the amount of vertices need to be reasonable.

Replies

  • AtticusMars
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    AtticusMars greentooth
    I would use some sort of terrain generator, worldmachine will probably work. Create the mesh, use some aggressive automatic decimation on it, then bake a texture to it.
  • Steppenwolf
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    Steppenwolf polycounter lvl 15
    Yes World machine is perfect for this. Make your mountains, then export heightmap and textures. Next create a flat plane mesh in a 3d program, divide it by 100x100 or so for an even grid, displace mesh via heightmap, trim and optimize (pay attention that uv's don't get messed up during that step). Done.
    If you use an engine that supports heightmap input for terrain to begin with (such as UE4) you can also scrap the mesh creation and get the terrain into your engine directly.
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