What initially started as a bit of Zbrush practice has turned into something i'd quite like to follow through with and finish. Here's where it's at so far. Didn't start from any concept just began by playing around with Zspheres. I wanted to know what you guys thought and if you had any crits :) I don't really have much of…
Hello there, I am practicing texturing right now and I thought I start off with a Sword. I will post updates on the project in this thread. I already ran into a problem with the Texture-Paint feature in Blender. On certain faces the paint brush doesn´t work correctly. I hope you can help me with my problem. I already tried…
Hello everyone, I will be posting some the projects and sculpts I work on, I do appreciate Comments and Critiques. Not much more to say for now, hope to share my work and have a look at all the awesome work everybody else putting hard work and hours into. Here a couple of screen shots of a succubus statue sculpt based on a…
So I decided to try out Sculptris and practice some more on my sculpting skills. I wanted to make a female character, starting with high poly, aiming at making some sort of support character in a fictional game. I have no real concepts for this yet, just wanted to jump into sculpting. I used references from 3D.SK. But I…
Hey everyone. I'm practicing environment art and trying to build a portfolio for a job so any criticism that can help me improve my work would be much much appreciated :) . This is my latest work I've set-up in UE4. modeling was done in Maya and textured in substance painter. And here's a link to the project in my…
So as a little project I wanted to model a head. The head of whom? Anthony Bourdain that who. This was basically meant to be just practice for modeling a head, nothing will be done with this except for texturing and I may try to learn how to use Hair in Maya. Here's his head. It's basically done, I need to go in and smooth…
Only recently that I got the hand of all the advanced texturing techniques and all the different maps and stuff. So i made a column as a practice, ○ Blender for making the base mesh, Unwrapping and removing the seams from textures buy using double UVs. ○ Zbrush for sculpting the details and decimating the high poly mesh ○…
I've got a license for Quixel Suite, but have yet to use it for anything except the demo models. I don't have a problem making models, but the issue comes down to making the different maps it asks for. I'm using LightWave 3D and have a hard time understanding how I can generate the maps. Anyone using LightWave who can shed…
Hey guys, so instead of starting new threads every time I decided to start an art dump thread. Please critique both my work, and my website/its content :) Here is what I am working on now, practicing high to low poly bakes. Made this AC unit in about 10 hours, now going to try and do the bakes And here is a gun I recently…
I'm a little too young to remember Shogun Warriors. I remember a few of my friends having the toys. Never the less, I'm always down for big stompy robot action. http://www.aintitcool.com/node/44426 When everyone in the film industry is pushing CGi all the way it's nice when a bunch of insane movie makers decide "Screw it.…