Hello there,
I am practicing texturing right now and I thought I start off with a Sword. I will post updates on the project in this thread.
I already ran into a problem with the Texture-Paint feature in Blender. On certain faces the paint brush doesn´t work correctly. I hope you can help me with my problem. I already tried recalc. the faces on the model and I tried to unwrap it differently as well but with no success the error still occurs.:(
Replies
Updates on the texture will follow soon...
Feedback and critique will be very much appreciated. I have only been focusing on the handle the rest is just a quick color sketch.:)
More Updates will follow..
It is good to have value separation between your materials, but I think you went too bright on your blade. I find it easier to get believable metal if I start from a darker value and then build it up slowly.
I also changed the Layout to minimize Stretch (as you can see on the handle). I'm not sure if that was a good idea. Let me know what you think.
and i second the suggestion to overlap both sides of the blade to
one uv then you can really get on with details on the handle
You should also incorporate more shading like shadows and such, unless you're going to Bake AO to it.
Let me hear what you think. I am not sure about the scratches, they seem a little bit out of place but i was just experimenting.
I did not have time yet to texture the rest of the sword, I dint have a lot of time for cg lately.
And a wireframe.
As for a good way to improve, I would highly recommend the Tyson Murphy handpainting tutorial on 3dmotive.com
Also remove the horizontal highlights on the blade, they create a blocky blade and now nice flow.
For the top cut: as soon as something has impact on the silouthe like this one, I would model it instead of only painting it.
I worked a little bit on the texture on the blade and changed a few things. I'm still not happy with the marks and scratches. I think the contrast is better now and without the horizontal highlights it does feel a lot smoother.
For the part on the bottom, I know there is a little seem visible on the very left. I'll fix it when I have some more time.
I still did not get any satisfying results on the Handle so I left it black for this update.
The hilt looks ugly I know. I am not sure what to do with it. At first i wanted to implement some sort of gem but that didn't look to good without more geometry to work with.:( Any ideas?
Model -
• More triangles!
Smooth out some of the facets you don't plan on playing off of in the texture Get a smoother looking blade
• Push the silhouette of the hilt.
your forms are timid, Don't be afraid to take them too far and then pull them back for the best readable forms.
UVs -
• Increase the amount of space given to your blade.
Turn this into a rectangle texture to reduce wasted space and have a better texel density.
Texture -
• Use a larger brush to create your gradients.
Makes the entire process faster and easier on your wrist.
• Make sure it's a solid brush with the opacity control set to pen pressure.
Makes your shapes less muddy or unclear.
• Use your lasso tool/masks to define areas!
An artists best friend to contain brush strokes and help define edges.
All of that said, you're showing progress. Your blades shape overall is more interesting than where it started; You're mirroring your UVs like you should; You've got some pretty consistent highlight placement ( a detail a lot of artists forget ). Keep making progress. Can't wait to see the final