Hey Polycount. It's been a while since I have posted here, and I need some of your input on how to make this environment really tops. Here are some reference shots.
Hiya guys, decided to post on polycount, i usually do sketchy stuff every day, but hope to finalize something soon. A A first bunch, hope to post more often! Cheers!
My fellow artists and designers of Polycount, my sides hurt and I just finished wiping the tears away. So, without further ado, I give you... New Wheels on the Block.
Hi Polycounters! I created this 3d diorama inspired my trip to Paris last autumn. It's made with a combination of photogrammetry and traditional sculpting. Breakdown on Artstation: https://www.artstation.com/artwork/4G8J4
Planning on learning substance designer and putting some examples in the portfolio. How relevant does polycount think this is and how many studios besides Ubisoft use substance designer and painter?
Eventually, once the site is up, we'll have a Polycount twitter. There's a few of us using this already, so for now let's get each other on there and start inspiring thought on the art of videogames. www.twitter.com/adambromell
Hello everybody, Decided to post over here at the lovely polycount forums I have seen some awesome works from everybody. I love the sketchbook idea. work-in-progress character.