Hello. I'm trying to animate a model for the Spring engine, which for those that don't know handles animations on a piece-by-piece basis in code (it's sliiightly outdated...). I've made an animation in 3dsmax, but I don't know how to get the rotations/translations (local axis) out per keyframe so I can use them in Spring's…
Has anyone else found this? I remember being a student over 10 years ago and could ask technical questions or my latest work in threads at places like polycount and would always get some kind of response within a day, often multiple responses. In the very few times I've posted this year, many times I get no answer at all.…
SOLVED. PROBLEM WITH PARALLELS NOT QUIXEL. Still getting photoshop error (0x80042260) with "Stability" update. Been happening ever since 1.4 which was quite a while back. 1.3 worked fine. I get the error every time I click 'create base' or plug in an id map (and yes, the maps have no transparency). Even if I just load an…
Can you please stop arguing this? Even in this orthographic, things further away are getting bigger than the nearer. I know what orthographic is, and the orthographic isn't being orthographic. My perspective view is still weird. For instance, revolving around a point on the mesh (as it usually does, centres on where you've…
Hello. I have some questions and it would be great to hear from you some information. What do a person need to know to get into internship as a prop artist? What is the difference between internship and junior position (skill difference)?
Hi, Not a long time user of the Quixel suite yet. Tried the 1.7 version but had a lot of problems with it. Figured I try out the new version since I have a license anyway. See there are a lot of improvements, like the improvements so far. I'm having a problem getting rid of this seam http://puu.sh/nJL11/609651f5b7.jpg It…
I know that one cannot actually rotate vertices, as they are points in 3D space. As far as I'm concerned, I can get the values of vertex positions from an object's mesh data. But, suppose I want to rotate an object in 3ds Max - how do I get the vertices of the mesh data from the rotated object? No matter which way I rotate…
I dont know whats going on.. Ive done all the steps that are listed here: http://freesdk.crydev.net/display/SDKDOC3/Installing+the+Maya+Tools And watched this video on youtube: [ame=" https://www.youtube.com/watch?v=hTNGNhqoDa8"]how to install Cryengine3 Exporter to Maya 2012 tutorial - YouTube[/ame] I still cant get this…
Hey, I was wondering how you achieved a glow effect like the one used in the tristram tunnels environment. http://www.polycount.com/forum/showthread.php?t=73285 I'm trying to get that nice intense golden glow. Anyone know how?
Until recently I never thought of buying a Mac. I still think they're overpriced for what you get. If I do end up getting serious with indie dev I'll have to get a Mac for publishing to iOS devices though, it's just too large of a market to ignore.