Hey,
I was wondering how you achieved a glow effect like the one used in the tristram tunnels environment. http://www.polycount.com/forum/showthread.php?t=73285
I'm trying to get that nice intense golden glow. Anyone know how?
There's a few things you can do, but the quickest that comes to mind is adding a PostProcessVolume to your scene and Enable DOF. Plenty of settings here to tinker with, but it should add a glow around lights. You can also adjust the Scene_HighLights to make them more intense.
It may however be worth it to create custom light rays. You can find examples in DM-Deck. In fact, if you check out the Post Processing Volume from the halls of DM-Deck, they have some great settings for glowing light sources without all that DOF Blur.
Looking at the Tristram tunnels pics it looks like nothing more then a plane with a bright emissive in the background and a yellow light in the doorway. Nothing to fancy or hard about it.
Looking at the Tristram tunnels pics it looks like nothing more then a plane with a bright emissive in the background and a yellow light in the doorway. Nothing to fancy or hard about it.
This.
Just make sure it's bright enough, the rendering engine will then do the bloom automatically on it. You can tweak the bloom settings in the post process volume's settings (or world properties).
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It may however be worth it to create custom light rays. You can find examples in DM-Deck. In fact, if you check out the Post Processing Volume from the halls of DM-Deck, they have some great settings for glowing light sources without all that DOF Blur.
This.
Just make sure it's bright enough, the rendering engine will then do the bloom automatically on it. You can tweak the bloom settings in the post process volume's settings (or world properties).