Hi,
Not a long time user of the Quixel suite yet. Tried the 1.7 version but had a lot of problems with it. Figured I try out the new version since I have a license anyway. See there are a lot of improvements, like the improvements so far.
I'm having a problem getting rid of this seam
http://puu.sh/nJL11/609651f5b7.jpgIt seems you can't actually paint a material on the 3d model so that it splits it correctly on the uv map right? Only Mari and substance Painter can do that so far If i'm correct.
I think it can't be done in quixel and that's it's just a bad uv decision on my part in the end, but I can also think of situations (like an unwrapped hand for example) where you would run into this seam problem either way no matter how you UV it.
Is it possible to paint over this somehow to get rid of this seam...?
Kind regards,
Replies
Seam placement is definitely important in the SUITE - but that may change in the future. What you can attempt to do is duplicate the layer that's producing visible seams, set its scale up or down a notch or two, and then paint in manually around the seam to minimize the seam's appearance or outright eliminate it.