Here is my steam engine that i am working on currently. I am still playing around with texture colours, and trying to get the dirt/rust amounts correct. I also attached one of my main pieces of reference.
Remember that neat little dev team that made far cry? well here's Crytek's new engine crysis. apparently a dx10 based setup though I am not 100% sure about that part http://www.gamershell.com/download_12286.shtml
Hello, I'm doing the "[ame=" https://www.youtube.com/watch?v=SFHVafZKZA4"]Next gen asset creation[/ame]" tutorial and I want to know, the bend on maya will do any harm when I import the model to a game engine? Here is a screenshot from the bend gizmo
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
Available on Fab and Gumroad Contents: * Overview * Initial Setup * Settings & Features 1. Light Color (1,2,3) 2. Brightness 3. Multi Colored Lights 4. Enable Blinking Lights 5. Blinking Speed 6. Collision Enabled 7. Spawn Point Lights 8. Point Light Settings 9. WPO At Distance 1. Overview String Lights is a blueprint tool…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Just wondering if anyone has some technical knowledge of instancing in game engines. Do you only save on loaded mesh data? Are they treated as a normal draw call when rendered etc... Any other knowledge on the pros and cons of instancing. Thanks.