I'm loosely recreating an alleyway in Kyoto that I took a photo of. Here's my render so far in Unreal: and here's the main references I'm using for the shot and lighting: I'd appreciate any feedback! I'm mainly interested in comments on composition and lighting but I'll take anything. Thanks in advance.
I believe the Marcus Fenix info from the UDN, or some kind of source content. You could just build your model to that biped and use the animations that would come in the UPK or with unreal, as far as I know. As a side note, we do have the Unreal thread here as a sticky at the top of the page.
I read the license but that is not clear to me, can i use materials from megascan (free) to create content to sell on unreal marketplace? No selling the materials of course, but rather using them as a starting point to texture assets like chairs, tables etc..
Hi allI am starting the WIP of an environment on unreal 4. I chose to take as reference the superb artwork of Maxim Verehin ( https://www.artstation.com/verehin ) that here: (I dont want to do a copy is just a reference for idea) I started to block out it thanks !
The Madison Media Institute in Madison, WI is hiring. We are currently looking for a Maya Rigging instructor and an instructor for the Unreal Engine UDK. All applicants MUST have at least an Associates Degree, 4 years industry experience and be a US citizen or have a valid green card.
Is there a fog where would be solid enough to be a settling fog? I remember an option like that in UDK but unreal only has atmospheric and exponential and Ive played with both of them and I cant get a good solid volume to move up and down, if that makes any sense.
Guys, I am following all the developments of Unreal Engine, CRYENGINE and Unity for a couple of months now. Let me say something first - CRYENGINE already had REAL-TIME DYNAMIC GLOBAL ILLUMINATION since a few years back! Frostbite already has the WYSIWYG editor since frostbite 2, and now Unity 5 is coming with the Dynamic…
Hello there! At work we have the following computer CPU.I7 3.2 ghz Ram :8gb Graphic card: Geforce 450 I wonder what kind of hardware do you recomend to run Unreal and substance painter? Im thinking a a hardware that you can work with 4 k textures in substance painter.
Hi, i would like to showcase what i have been working on the past week in Unreal. Tell me what you think, and if you have any suggestions. https://vimeo.com/137568501
I know that unreal 2004 is just a tad bit outdated, but my school demands i build a level using the ut2004 editor. I'm having problems just making a terrain that won't disappear when i run the game and i fall to my death. I added the zoneinfo actor, went through terrain edit properties and I'm just a tad bit confused ...…