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WIP Kyoto Alley in Unreal

Hoqjed
polycounter lvl 3
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Hoqjed polycounter lvl 3
I'm loosely recreating an alleyway in Kyoto that I took a photo of. Here's my render so far in Unreal:



and here's the main references I'm using for the shot and lighting:



I'd appreciate any feedback! I'm mainly interested in comments on composition and lighting but I'll take anything. Thanks in advance.

Replies

  • teodar23
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    teodar23 sublime tool
    hey man,
    looking good, but:


    1. The side of the roof (left side with red) has some unrealistic specular; is the lighting baked or dynamic?
    2. the buildings on the right side are too straight - add some variance/noise to break those straight lines; also the corners are too sharp in some cases
    3. the window in the back (green) has no depth to it - seems to be on the same level as the wall (unrealistic... no pun intended)

    keep tweaking the lighting and the postprocess to get more interesting results


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