update: I've been creating environment art for an indie game called Siege inaolia for the past 3 months. So far it's mainly been texuring or re-texturing old models, but I'll be making most of the environment props later on. I'm still learning and I have A LOT to learn so please be as brutally honest with your critiques as…
Hey guys, When I Import my textures into cry-engine it shows the "compiling texture" all over the mesh. Usually it would happen for a couple seconds before the textures were fully complied, but now it takes like 5minutes for each texture to compile.. its really slowing down my workflow, to open a texture and apply it to a…
Ok so I'm still learning, facing a situation I can't wrap my head around. sidenote: I'm showing one of sinistergfx textures from WAR (I hope he doesn't mind) as an example of what I'm GOING to create (not going to use his texture in the final) and what I want applied to this particular surface. My problem is how do I get a…
Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…
its ok to use photos for textures, they are part of the process of texturing. What is bad is taking a picture from cgtextures slapping it onto a model and calling it a difuse or albedo. 90% of texture work I see around its pretty bad to be honest, yes thats my opinion. I am talking about "photoreal" texuring (I do textures…
Lots of times when I overwrite a texture from Photoshop or 3D Coat it will not update in 3DS Max 2020. Max basically still has the old version in memory. The Reload button in the material editor will not help at all. Assigning the texture again will also not work. In the "select bitmap image file" dialog the thumbnail…
Hi folks, I am fairly new to painting stylised textures - but i love the ones done similar to those used for games like WOW, Jak and Daxter and Wind Waker. I have set myself a small project to model and texture this gate using two 1024 texture maps and tileable 256 maps. My main skills are in concept art and illustration -…
Yes it is always better to split off your alpha stuff if it is only a small % of the asset that needs alpha, the reason is simple, a 1024x1024 texture with 24 bit(standard) is 1/4 the size of the original texture, and a 1024x1024 32 bit(with alpha) is only 1/2 the size when compressed. So you're doubling the amount of…
If it's a naked character, then you need to make it 1 texture since the payoff is better with that and it will constitution one draw. Plus, you won't get any nasty issues with colors not showing correctly at seams especially around the neck area sort of places, and for fapping reasons, having one high quality textures for…
Hi guys, im in search for texturing app that will make me a happy artist. The perfect example of what i want is PainttoolSai with it's magnificent color blend and perfect brushes. I never saw anything like that anywhere, and i wonder where to find it. The thing here is that i need it to be 3d. I tried zbrush but texturing…