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Texture/unwrap advice

Saidin311
polycounter lvl 11
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Saidin311 polycounter lvl 11
Ok so I'm still learning, facing a situation I can't wrap my head around.

sidenote: I'm showing one of sinistergfx textures from WAR (I hope he doesn't mind) as an example of what I'm GOING to create (not going to use his texture in the final) and what I want applied to this particular surface.

My problem is how do I get a texture that tiles like this to look properly on the following curved roof.
egtext.jpg
On to This:
eg2-1.jpg

I'm not entirely sure how I should unwrap (or map) this roof piece, whether I do a planar route or line up the uvs in a row.
eg3-1.jpg

I also haven't decided whether I want to use a tileable or a unique unwrap. I'd like to tile a texture ala Will's so that I can use a shingle texture on multiple roofs etc. But I don't know how to get the tileable texture to line up properly on a circular roof surface like this.

I hope this is clear enough? Sorry if this seems uber noob. Like I said, I haven't come across this situation before so I'm learning new things here.

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