This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Hey mates. While watching a recent episode I saw another one of Tohsaka's famous mimics and wondered "How would that translate into 3D" and made a little thing. Here goes. Original face: [ame] https://www.youtube.com/watch?v=1UlgP7NQfXI[/ame]
I'm more than willing to try face painting, in fact I always thought that it seemed fun. But it always comes out really plastic fake looking for me, and I never seem to be able to get that skin texture. Do you have any tips for getting a realistic face by painting, and do you think it's possible to get a very realistic…