Hello there, I have been practicing 3d modeling for a year now. Learning from digital tutors, youtube, polycount and 80.lvl. This is the first little more complex model that looks like I might have the skills to finnish some day :smile: I have been using Maya student version for now. I know the basics in mudbox and…
Hey, Anyone know a good trick for keep Smoothing groups from Max to Maya. For some reason I check the box in the Max OBJ exporter, but everytime I open the OBJ in Maya my smoothing groups are messed up. Does anyone else have this problem? Thoughts? Any ideas would be appreciated. I know in maya its all based on edges. I…
I finally came around to upload the images for the DLC of Halo 5. I have been working with amazing people Adam Peterson, Ryan Roth, Shawn and Erik Amezcua - Environment artist, Josh Dean - Lighting artist. I don't rely on the texture to make a variety of the value. Instead I consider lots of layers and depth to create a…
Hey Polycount! It's been a while! It's been crazy at work for a good while and I've just finished my contract so I'm going out of my cave again. Yay! Feels really good to do some personal work again. I stumbled some time ago on this cool concept art by Ayhan Aydogan and thought it was just what I was looking for! See more…
[ QUOTE ] I'm trying to remember, but did the guys who debuted in UFC last night lose? Silva, Sokoudjou... anyone else? Good fights all around. The 2 main fights, IMO, were equally awesome. [/ QUOTE ] Soa Palelei also had his debut and looked really unimpressive and lost.
Not a professional, but my go-to method for something like this is use a curve for the stretched part, then once I am happy with the position I can build out either end. Using the curve gives you non-destructive flexibility so you can make all the tiny little tweaks until it looks believable. But if you are working with…
Great the advice you've all shared here, its all been a great help! Last night I had an artist message me, asking for a bit of an update on this stuff. I'm far from the expert of any of this, but I ended up going in enough depth in my reply that I figured I'd post here also, for any new artists stumbling upon the thread.…
Yes, you can retarget skeleton as well as the models of clothes. The retargeting accuracy depends on how well the target base mesh is made. You must keep it as close to source as possible in terms of geometry distribution and density. For example, if you want to make legs shorter, you can just grab feet, activate soft…
I'm trying not to get too spec talky again since last time it happened, it just wasn't... well.... But I'll put this out though. Despite the conservative geometry, I am still using enough polygons to cover the silhouette. My most detailed prop has up to 800 triangles and my highest texture is 1024 x 1024. The high res…
Of to a good start there, but personally I would adjust a few things. -The very start feels like it lacks inertia and a little more weight. The character looks burly, but doesn´t feel like it, atleast not enough to really sell it. -I´d adjust the jump to a forward/downwards drop, like he´s using built up inertia to slope…