Hi guys, I have an ambiant occluion map using uvset2 (object unwrapped totally) while on my uvset 1 i have tilling diffuse. I'd like to blend my texture information (uvset01) and my ambiant occlusion (uvset02) at rendering in maya mental ray. Is there a way to do that. I tried with a multiply node but i can't choose the…
I downloaded the Wet Destroyed Asphalt to blend with two other textures I already have. When downloading it stated there were six layers, and yet upon opening I was surprised to see no layers. Unfortunately I'm unable to manipulate the water pools - color, value, turbidity - to match the other custom textures I've made.…
Im making a old container (maybe make it into a scene) would like some crits where people see fit I have only really textured the main body, everything else is just block colour over the base (apart from the legs which I have kinda started) I see the seem in the top picture and have blended in the rust (I hope people can…
Hey! Long time lurker here, thought I'd start posting to get some feedback to start leveling up my skills! I am working on a couple of attack animations at the moment, and I am later going to blend them together for a longer sequence, but for now they are separate from each other. I would love some feedback, and what you…
ok I doubt I'm going to stumble straight across the answer this time I'm trying to render a normal mapped model with a bump map also applied. I can get straight forward bump maps to 'chain' ok and blend, but it aint working with the bump node set to tangent space. in software renderer, the normal map appears as if it were…
Hi, I've been working with the 2.31 trail version. When I work with the paint layer, the program is not updating the layers after press the toggle color paint mode. after come back again to the painting mode the data is there, also I've noticed once the paint mode is active changes the blending mode from group of layers…
Going all in on the low poly for now, will go back to trying to texture the high poly for Nanite after I make a finished low poly model. Test bake and some smart materials thrown into UE5. I need to learn how to do some blending transitions between color IDs in Painter. Some material IDs didn't bake and I need to randomize…
While the blade material looks quite good, I think the other materials, especially the "gold" needs some rework or I misunderstand the concept. Right now it looks like an over saturated blend of gold and copper, do you use references for the material? I recommend to turn down the saturation and reduce the hue shift to…
I can't see how baking from source to target wouldn't be possible with a bat, just use it to open a blend file with an autorun python script for any more complex task, but anyway, I did a quick test here then and this is what you need to do to achieve the same with a single mesh is: 1. Explicitly use original UV as vector…
Better but that ice is too uniform in color, if you look at some refs you will see that it basically blurs whats underneath so you would have rocks, mud, grass, etc. Basically splotches of color here and there. Another thing that caught my eye is the specularity of the snow on the right side of the image: the specs are…