A lowpoly cyberpunk-ish headgear. About 10k triangles and 2048x2048px texture map. 3D modeling done in Blender, texturing and rendering in Substance Painter. Final renders Steps Texture (base / normal ) Sketchfab model
I textured my coffee maker in Substance Painter. The carafe is set up to look like glass. Parts of my texture are supposed to be transparent. How do I set up my opacity in Unreal4?
My first texture for the Bizon. Here you can see the texture in Photoshop. Some pictures of the Bizon with texture: If you want to see more of my work: https://www.artstation.com/artist/bram Feed back is welcome.
Hey thanks for your feedback again. I want a more practical look to the fin on the shoulder that why I add more fin to work like a filter that can spun up or down. It also help to hide the inside compare to just one piece. I will have another look at the texture.