Ok, so I've got this mod for a game called Rise of Nations in which I've modded some existing building models/textures to make new ones. The problem is, that this game has a sort of hybrid 2D/3D system by which it applies textures to buildings. Here are some screenshots about what I mean. This is the building in-game: This…
wow- more response than I hoped for . Thanks! Shurkuris- too much advice for me to address everything at once, so: Replaced the roof texture and enlarged the mapping. Toned down the wood texture- the variation was on purpose. I wanted to create the appearance of overlapping levels of wood with some detail expressed with…
Evening chaps! :) I've been registered here for a while and was totally blown away by the quality of the textures you people make. So! over the last few months I've been self-learning how to create textures in Photoshop and figured it was about time I posted something :) I've recently got into Starcraft 2 modding and…
I realized after the VG remix that my painted textures need some work. My goal with the project is to try 2 very different styles of textures on the same mesh that uses the same normals. Since this is a test and a learning experience it may not work out, but failure is how you learn. I'm hoping cleaner normals on this…
A good method for adding variety to a surface using a tiled texture is to add some decals on top. For example if you took your base wall texture and removed some of the tiling grunge on it. Get that tiling perfectly so there are no seams. Then from there you can add another layer of geometry that is adding unique details…
We are looking to hire a 3D modeler and texture artist to create buildings for our 3D fantasy strategy game. The artist will make buildings/structures from existing concepts. The polygon budget for each building will be about 1000 tris, and we would like each building to have 1 texture and 4 minor variations on that…
Hay guys, as the title suggests, I am looking for the method that is mostly used in the industry for creating the shirt or pants texture. Last time I preferably unwrapped the pants UVs, created the texture in photoshop (the traditional way of doing things before zbrush came out) and than imported in to the zbrush with UV…
With PTEX there is no layout process as each face gets it's own texture. It's nice to not have to UV anything. It depends on the company as to who does the UDIM / UV layout. Some companies have their texture artists make their own, and in others it's a modelling task. Tools like Headus UV-Layout are commonly used to speed…
Alright, so I know how to texture a model using node systems like hypershade/cycles node editor as well as a basic understanding of how surface maps work. The problem with texturing is my hand painted texture skills are crappy and I feel like they drag down the quality of my work, enough to where my models look better…
Leading Southern California developer seeks a Texture Artist for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…