Jesse, this is some solid work man! :) I know you want to move on to the next thing, but I'd totally love to see this robot with a full body based off the style of the ref baked out and textured to a game asset. I think it would look friggin awesome. However, I'm sure you want to rock out some more good stuff so you could…
Pretty much exactly what it says in the title - what are your opinions when it comes to making hair that doesn't need much movement, if any? The reason for my posting this is because I need my latest character to have eyebrows, and no matter what I do with the dynamic settings they move far too much. As eyebrows they don't…
I love the movie overall. My Gripes: Story was pathetic, I didn't care at all about the stupid 13 monsters & his brothers or whatever. Something involving Splinter, Krang, or some other known baddie would have been cool. Splinter's voice was horrible, and even his look wasn't quite right. I didn't mind how April looked. .…
Im stuck with picking up and dropping objects in UDK using kismet. I can pick up the object, move it around but no higher than floor height. Basically i was wondering how i can make it so that when i pick up the object, it stays in front of the player at or just below view height, or if i can get the object off the floor…
So I have a character in Maya that I'm animating. I've noticed that in between frames, my rig makes very exaggerated movements that I didn't tell it to do and moving weirdly on its own from frame to frame, even if it's between 2 of the exact same frame. I remember that there was a way around this, but I can't remember…
I seem to be having an odd problem with zbrush. I created an armature out of zspheres, and hit 'make adaptive skin', then hit 'make polymesh 3d' to begin editing it. Whenever I use the move brush on it though, some weird snapping happens. It's almost as if I have alt held, but its not the case. What am I doing wrong here?