Pretty much exactly what it says in the title - what are your opinions when it comes to making hair that doesn't need much movement, if any?
The reason for my posting this is because I need my latest character to have eyebrows, and no matter what I do with the dynamic settings they move far too much. As eyebrows they don't really need to blow around or be affected by gravity, but despite scouring the internet for advice, nothing seems to be applicable to my situation.
In the end I converted my paint fx into polygons, and wrap deformed them to the mesh. This gave me the movement I needed, but I had to save the file on an external HDD to bring it home (overseas) with me to work on my laptop. I opened it up and it simply wouldn't function the way it had done before. I've been experimenting since (was supposed to be well into animation by now, but unfortunately things keep getting in the way) and am still struggling to replicate what I had before - which was static hair but obviously clung to, and deformed with the model.
Some of the results I got using the nHair workflow with dynamics were really unusual, with hair breaking off and moving in weird directions, penetrating the model despite using passive colliders, among a few of the weird issues I had.
While I realise this makes me look like a hair/dynamics noob (I'll admit it, I have sort of just gone with bald characters up until now haha), I've been helped out by fellow polycounters before, and I'm hoping to get a collection of opinions on this thread, to help both me and anyone else that might find themselves lost and furiously googling!
Thanks in advance for any replies guys! Happy rendering!
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Apologies for the insta link, it's the only place I have the video.
Hey yeah, that's what I thought! However when I've tried to set the hair to static it doesn't follow the mesh, at least not when animated. I've taken a quick playblast for you to take a look, the hair moves appropriately when moving the character on one frame. Seems very unusual to me.
Thanks for the reply, hope you have an idea whats up with this haha!
https://www.youtube.com/watch?v=mNXJGfxqfAI&feature=youtu.be
Thanks! I'll try that next time, though I already worked around it in a different way this time! Just to be clear, do you mean if you set the simulation mode to static, and also uncheck the nucleaus solver in the hairsystem, it works? Cheers!