I'm sure it's being forced by NCsoft, but that was the worst, most horrendous sign up process I could even imagine. The only thing keeping me hunting and pecking and reading small print was my desire to see all Qube's awesome art in the game. Isn't there any way to streamline that awful process? It was like a scavenger…
Here is my entry to the competition. After doing some research I found out that Orcas are actually dolphins and some of them go and feed in the Mediterranean. I also researched the Greeks a bit due to the time period and noticed that they seem to have rough nose dolphins painted in some of their art. My girlfrined told me…
No, Abby is not trans, not meant to be trans, and never was. That was and always has been a pile of transphobic bullshit pushed by men who'd convinced themselves the only way it's possible for a woman to be muscular if she's trans, because they're transphobic and view trans women as being actually men. Because they don't…
His name is Luuthor and he once had a vengeance to carry out on the monster that messed his horns. So what if he stole his food? And kept doing it? And taunted him at every chance? And then burned down his house? Those aren't good reasons to damage a beast's horns! Unfortunately, Luuthor never got to give out his…
2D and 3D guru's. Not sure if this is exactly the right place on Polycount, but I would like to show my horror game project; Tower 22, hopefully to find some help from creative talent here. I've seen the Beat 'm up! entries (ow good old memories), so I know this is the right website to look. Seeing is believing, so let's…
Hi all , i havnt posted for a little while, ive been working on a new rig that has facial muscles as well as driven keys etc, im trying to get it so there is almost no tweeking , but the nastyest areas to get looking right are the shoulders and thy areas ...the face bits arnt rigged and the texture is not really even a…
Yeah that's what I'm doing. I'm triangulating and then exporting to FBX. I modeled most of the mesh before looking at it triangulated though, which I now know was a bad idea because I am getting these triangles scattered all over the map. But yes, the issue seems to be at the vertex level and I am able to get rid of the…
My interview at Mythic, a big studio, consisted of an interview with the Art Director, Lead Environment Artist, Hiring Manager and Tracy Hunt (he was the official/unofficial art lead for the scenario team). I've interviewed at a few studios ranging from 30-80 people and typically I ended up meeting with the whole art staff…
Hey there :) I'm a current student myself so I've been relentlessly researching portfolio advice and critique so I hope I can help. I'm also on the hunt for an internship position myself so I'll share my advice! Using the ArtStation website builder is a good idea, most recruiters know and it's easy to use. You definitely…
@Cap Hotkill Thanks man! :) @danshewan Thank you for your interest in this model. I guess the one heels is nice, will try to apply it to my model later. But about the face, it's not that I lazy or anything that I make her "faceless", but its the concept and characteristic to the character itself. I don't want to create an…