Thanks for your comments. Yeah, I spent a while testing different settings with the cloth, it's quite unpredictable in UDK, hence the bug at the start of the video. I'll have to look more into how the cloth works. As for the jitter, it might be happening because all the separate cloth elements meet at the top, but I can't…
I like to use the Advanced Painter script for 3dsmax, it's toothpaste and spaghetti mode allow you to make wires really quickly because you to paint your wires where you like on any given piece of geometry. They are kind of poly intensive but can be optimized fairly quickly because it uses splines. I normally bake them…
Thank you for responding! The body isnt mine, as Im making this for Fallout 4 as a mod I'm am just using a body from there and I cant really change it as it will interfered with other players usability, not that I think anyone will use this once its finished anyway haha That said whilst making the clothing, there are…
Hi everyone After landing a job I found myself spending too little time on personal projects. I think these are vital to learn and improve. So after lurking Polycount for ages I think it's time to start posting a little. I tend to juggle several projects at once: One of many assets I'm preparing for a small diorama in UE4.…
Hi everyone at polycount! I'd just like to say that this is my first real post here, but have lurked for a while. You guys are all truly amazing artists and if any of you kind people could impart some of your experience on me, that would be amazing. So this is a WIP sculpt of Goku that I'm making for my portfolio. I chose…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hello. Im very new to 3d modeling and im using Blender. Im modeling characters for a game and i tought i should ask for advice. So i have done alot of googling and found many threads about this subject but did not find everything answered that i need. I have modeled male and female playable characters with "starting"…
@tottaire: That's looking pretty damn cool, man. I can't find any critique at the moment but I would love to see views from the back as well. Keep up the good work! Edit: Ok, I found some: The clothing piece between her legs has a whole lot of polygons. I think you can get away with 1/3 of what you have right now. Here is…
From what I've seen and hear you will most probably not do much anatomy as a junior. Base meshes will be provided for the projects, faces might be even done by seniors. Clothing and armor on the other hand need to be done quite a bit - and with micro transactions and skins this won't be getting less. So realisticly…
Maybe I was being too harsh. Maybe I'm not. Truth is I know at least 30 people who are in the same boat, and are all looking for some magical way of becoming good enough to land a job. I've even volunteered my time to give them free lessons, teach them basic principals, and really work through and iron out their 'project'…