Hey guys... so I'm trying to add another subdivision level to this model but zbrush won't let me. It says that I need to clear the previous ones or change the limit. I changed the limit.. and then looked and I had no sub levels to even delete. Can anyone help? Thanks
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hey, I'm looking for level design / set decorator tutorials for a friend who is just starting with Unreal Engine. I know I have seen plenty of high quality ones, but because I haven't been actively consuming them for plenty of years now, I don't really save them anymore. I tried to do a quick search and I know there are…
Hey to all, I was wondering how would anyone go about determining what is a Spec Level map vs. a Glossiness map in terms of actual usage. I might as well make it clear now that I'm also creating my own shader, so that also account for my confusion. I have been saving ladies and stopping trains, with my mere power of my…
NO STUDIOS OR TEAMS PLEASE SteamLabs has a unique opportunity for (1) talented artist to take an original game concept art and transform it into a 3D playable level in Unreal. You will be responsible for all stages of workflow production from modeling, sculpting, Substance texturing to level build out, lighting and…
the main problem i see here is that your level lacks an overall concept. What kind of game-mode is the level intended? Multiplayer-Map, Singleplayer-Mission? What kind of area do you want to show? There are tons of things you can aim for whithin the Crysis theme: a small outpost, an Radar or communication - Site, ... I…
We are currently looking for a full time Level Artist (Entry Level). Day to day activities will include: * Using pre-built art assets to construct and light 3D environments in our proprietary world editor * Work closely with the Senior Game Designer and Art Director to create varied layouts that take into account the rules…
We're seeking an experienced CryEngine 2 level designer for position of level optimization and other misc duties. Please reply here with a link to your portfolio. Thanks, WildWestGames Development Skype:Gusher5
I'm not sure how to model a big level for UE4. Every time I try to do a blockout in Maya for a big level skeleton, I loose the sense of scale so quickly, it looks ugly in the end. And proportions are completely off. Anybody have a good advice? I could really use it. I'm kind of stuck here with the project.
Image Copyright Tom Tallian @ http://tomtallian.com Okay, so I am sure all of you know about Tom Tallians Low Poly TF2 model pack is freely downloadable, which is awesome. Got me started on a pretty cool project, a Low Spec TF2 for older computers. I'm rigging, and adjusting all of his models to allow for lipsyncing and…