Hi there, Im looking for talented 3D Artists to work with us on a RTS genre game developed using the Unreal Engine. We have close to 300 models to create ranging from small rocks and shrubs to full buildings. You would work with the concept artist, lead artist and project manager and lead writer to bring fantastic 3D…
I'm starting an indie project and I'm thinking about leveraging Blender in place of Maya. I'd be using it to model assets, animate characters, render concepts, and export into Unreal. I have close to 20 years of experience with Maya, but Blender's come a long way. Has anyone used it in their pipeline? What issues have you…
Just for your info (because I didn't know why it was in maintenance mode all the time), the Unreal Forum was hacked and Epic disabled the forums because of it, while they are investigating. Some people just suck. :angry: https://www.unrealengine.com/news/information-regarding-recent-forum-compromise
There's no setting to speed up how Unreal imports assets aside from updating your CPU - this isn't a fault of Bridge, this is simply how Unreal imports assets.