art direction and attention to detail has been on the decline ever since it's been cool to fire senior developers with decades of accumulated knowledge in order to outsource and save money. Our tools are more advanced than ever before, but tools are still tools, and require the skill to use them effectively. This is…
Hi there Polycount, I plan on making a trim texture focused Quick unwrap tool in Maxscript. Would like some feedback if this would be a usefull tool? What i want to make: 1: U predefine the sections of your Trim Texture uv Spaces. (Trim Panels) 2: U Select your your basic mesh / model. 3: Dont know how I wil handel this…
For some reason when i use tex tools to pack uvs one of my objects disapears. Then i tried to use the 3ds max version and that did the same thing.I also tried stiching more objects togeather but it would just change which object disapeared. I don't know if this would help but i had 2 objects in the real scene that i…
Hi guys, one week ago I've posted an addon for Blender I did in order to improve my workflow from blender to Unreal engine 4 (I hope it serves to successive versions). Note that I am not a programmer so the code probably is not very polished, but it works and is Free! UPDATE: During the viewing of some TeslaDev streams, I…
OK, here's my history with 3D. Back in 1994 I started teaching myself 3DS DOS. Then I gave up because I couldn't fathom how to use the tool properly. Then after I came to America at the age of 20 (in 1996). I briefly learned how to use Animation Master, while teaching myself how to use early version of MAX. Then I swore of…
So there is no way I know of to change the global scale. When you import a mesh into zBrush from what I can tell it makes a bounding box that encompasses the greatest magnitude axis and then uses that for its coordinate system. This affects how the brushes work etc... When you append to a tool, the appended tool inherits…
By UBER, I meant the tool you use for most of the time. I find the 3D Coat Retopo workflow a bit cumbersome. For instance, The commands such as: Add/Split Select Extrude Brush Split Rings Delete Edges Delete Polygons Select Loop can be just covered by Maya's Quadraw with the Tab/Ctrl/Shift Combo The only faster way I can…
The Shortest Edge Path Tool works great when you're selecting vertices and edges within the UV Editor. On the other hand, it has its shortcomings when used in the Perspective View. You are only able to select the shortest edge path that is within a single UV shell. Also, you can't select a vertex that is on a Texture…
Attention tech artists! What is a good tool idea for a beginner-intermediate tech artist to put on their portfolio that will also be great for learning? :3 I am a solid 3D artist who can also code, but my implementation experience is low. Also my emphasis is environment art!
Hi, I'm currently trying to make an easy highpoly model from a lowpoly just by adding some bevels on hard edges for a game asset. As I tried it I encountered a whole new problem I can't find any information on in the forum. Pictures are easier than trying to describe it. The Bevel Tool offsets the faces until a fractional…