Hi there Polycount,
I plan on making a trim texture focused Quick unwrap tool in Maxscript.
Would like some feedback if this would be a usefull tool?
What i want to make:
1: U predefine the sections of your Trim Texture uv Spaces. (Trim Panels)
2: U Select your your basic mesh / model.
3: Dont know how I wil handel this part just yet, but lets say u make UV islands of your diffrent parts / planes.
4: Then an algorithm takes the island and places them in the pre-defined "Trim Panels"
5: U can re-use the predefined trim layout.
maybe extra features:
Predefine Detail section in trim and Script can take that into account
PreDefined offset -> so u can tweak the borders rather easily
Could i get some feedback on how usefull u would find this and maybe some extra feature idea's u would like to see?
Thanks in advance!
Replies
https://github.com/SindreOpsahl/edgeLord.py
Anyway I digress my new opinion is, I can't even find that old script and now I'm not even sure it's for max, so anything is better than nothing ^_^.
Things I'd like to see:
- as close to a one-click solution as possible
- as perfectly relaxed strips as possible
- pixel precise panel divisions
- be able to process strips made of multiple connected loops
- option to fit a strip exactly in 0-1 space along one axis
- easily undoable
- ability to select and map to multiple adjacent panels
Looking forward to hearing more on this!