Home Technical Talk

[MaxScript] Making a TrimTexture unwrapper Tool

vertex
Hi there Polycount,

I plan on making a trim texture focused Quick unwrap tool in Maxscript.
Would like some feedback if this would be a usefull tool?
What i want to make:

1: U predefine the sections of your Trim Texture uv Spaces. (Trim Panels)
2: U Select your your basic mesh / model.
3: Dont know how I wil handel this part just yet, but lets say u make UV islands of your diffrent parts / planes.
4: Then an algorithm takes the island and places them in the pre-defined "Trim Panels"
5: U can re-use the predefined trim layout.

maybe extra features:
Predefine Detail section in trim and Script can take that into account
PreDefined offset -> so u can tweak the borders rather easily

Could i get some feedback on how usefull u would find this and maybe some extra feature idea's u would like to see?
Thanks in advance!

Replies

  • Scruples
    Offline / Send Message
    Scruples polycounter lvl 10
    Personally I'd be more interested in a solution that involved making the trim geometry too, if you just want to create the uv's there are old scripts for uv mapping roads that do the job well enough for me.
  • GaetanThibaut
    @Scruples  Do u mean creating fast Trim Layouts, maybe with a given chamfer, etc..? And could u point me to these uv mapping roads? Would love to take a look at them.
  • Scruples
    Offline / Send Message
    Scruples polycounter lvl 10
    Went through scriptspot, not on there. Now I'm thinking it might have been a Maya script and it's still on my computer but I don't remember what it was called so that's an issue. So I'm going through all the scripts I've ever downloaded one-by-one and I did come across one that wasn't the one I mentioned but might still interest you.
    https://github.com/SindreOpsahl/edgeLord.py
    Anyway I digress my new opinion is, I can't even find that old script and now I'm not even sure it's for max, so anything is better than nothing ^_^.
  • GaetanThibaut
    @Scruples ok will take look at that script, thanks for going trough all the trouble! 
  • redhonour
    Offline / Send Message
    redhonour polycounter lvl 8
    Sounds awesome! I'd find this extremely useful and a huge time saver. 

    Things I'd like to see:
    • as close to a one-click solution as possible
    • as perfectly relaxed strips as possible
    • pixel precise panel divisions
    • be able to process strips made of multiple connected loops
    • option to fit a strip exactly in 0-1 space along one axis
    • easily undoable
    • ability to select and map to multiple adjacent panels
    Looking forward to hearing more on this!
  • I_luv_Pixels
    Offline / Send Message
    I_luv_Pixels polycounter lvl 17
    I know this is a very old thread but I want to see if you ever got around to making this trim tool? Im trying to make something similar and wondering if you could help. Its a long shot but thought I would ask! haha 
Sign In or Register to comment.