So this thread is being start for my own solo project, but anyone else from the Ai LA Demo classes are more than welcome to post in here as well. I'm going to be making the environment from this concept and importing it into Unreal 3. A block out will be coming in a couple of hours with temp lighting as well
end result of my work with the Maria2205 model i was pimping a few weeks back -- 90 secs of all-original content packed into a 5.12Mb XviD demo. credit crawl gives some tech info for those interested. Maria Awakens hope you enjoy it. comments, crits and feedback are encouraged.
This is my first demo reel for animation. Any critiques or suggestions would be greatly appreciated. I'm going to be applying for work soon so the sooner the better. I've already noticed a few things I plan on fixing. [ame=" https://www.youtube.com/watch?v=RG7jSXdEO9o"]<iframe width="640" height="360"…
I worked on getting a demo reel together. I'm kind of happy with it. I updated some of the work found on my site and added a M1 tank I made awhile back after fixing the texture. Let me know what you think. Thanks Alex http://apsentertainment.com/reel/aperezReel.mpeg
Hey all. I'm currently in my last semester working on my demo reel. It's still a working progress and I was hoping for some feedbacks. Be brutal as possible . I haven't had any textures yet and some buildings, cars, etc are still being constructed. Man stupid yahoo ...no hot linkin
hey folks here is my site/ demo reel http://konjosworld.wordpress.com/ I am a 3d modeler looking for work, and critiques! thanks for checking out my work I have published 2 iphone games -Ivan Mitkowski
Hi folks! After many sleepless months I am pound to show my demo reel to the polycount community. Any suggestions and all feedback is welcomed as this would be my only professional feedback other than what friends have told me. I would like to thank the people from polycount who helped me with the poses a month or so back.…
Dirt on lens generally scatters light anisotropically. This means that as the angle from the incoming light increases, the general amount of scattered light decreases. This basically creates a "glow" effect that is very similar to bloom. The lens dirt texture serves as a per-channel coefficient that determines how much…
Is the leaked version the demo or the full creature creator? The demo supposedly has a limited selection of parts while the full has everything. Crap, just read they pushed creature creator to a Wednesday release :(