I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…
Quad Cap Pro is a modifier plugin for 3ds Max that fills borders and ngons with quad polygons unlike the normal cap tool which produces one big ngon. Quad Cap Pro is the successor of the Quad Cap maxscript. It is now faster, has many more features and also it can cap ngons with an uneven number sides producing quads and a…
It's not that Disney doesn't care, it's just that Disney pretty much hinted at anything that starts collapsing will be to avoided on any kind of financial loss level, hence canning it, and with Epic Mickey being the forefront of the failures, I'm pretty sure at this point it's better for them to IP-lease their games…
Ahhh this debate again. It's been going on for years about how dangerous aluminum is over wood. I have used both wood and metal on various levels of play from high school to collegiate and semi pro and I prefer wood. Being a third baseman in an aluminum league is one of the craziest places on the field. I have had balls…
I've been looking into high poly modeling for CAD. I understand more people are moving away from poly modeling for high poly sources in favor of something they can tessellate, re-mesh or quad draw over. I'm looking for the fastest. When I say "fastest," I'm not talking about load time or response time. I'm talking about…
I want to make free roaming car game. So which game engine requires less coding ? I am learning Environment art and vehicle modeling. So I can create vehicles, environment and other props but I don't know much about coding. I have tried Unity and Unreal engine 4. Is unreal engine 4's vehicle template with blueprint enough…
Give this a try change your move setting from world to normal...this way the verts will move somewhat along the faces of the car..kind of hard to explain but if you have the vert selected and hit 3 for smooth preview...you can tweak out some of the dents.... Alternatively you can also go to MESH>Sculpt Geomerty options and…
Hi everyone! We are just developing a small Vive VR demo application that let's a user interactively explore a complex engine. The poly count of the engine's CAD model, even with low import settings in our CAD importer, goes into the millions. Unity running on our highend workstation + TitanX graphics card can handle that…
Need to make these corners tighter. What I have at the moment What my best guess is for the geometry here: However this looks like it could be executed smoother if you know what I mean, especially since now theres a lot of density above the wheel cover there which just runs around the body of the car. You can also see the…