They ran a story about this guy in the local rag here in Portland. He's gone to see a live show every day for the past year. I'm pretty sure I would have been burnt out after about a week or two of this: http://www.mediacampus.com/music-notes/
Hey guys, I've started to work on a cool new handpainted environment that I'd like to get some feedback on. The main goal here is to create a cute little world that will work well as a 360 render. Currently working on the blockout phase, any tips or pointers would be highly appreciated. I'm pretty much set on the main…
I have to activate my console every time I click on the Netflix tab/channel/thing. Browsing Netflix, MS, Google pulls up no solution. Having to open my laptop and activate the console PER MOVIE somewhat defeats the purpose of the Netflix update. Anyone else getting this error? Know a fix? Is my Xbox broken too? Am I in…
Wow... This is a kick in the balls for 360 fans everywhere who were hoping it was gonna be on par, thats for sure. 576p ingame, 720p video. Compared to the 720p ingame and 1080p video of the PS3. Shame, really is a bad shame, because FFXIII isn't really doing much of anything both consoles can't do at 720p native... So…
Hi guys, here is a high poly model I made some time ago. It's a small but powerful S&W revolver. Maybe I'll try a low poly and bake. Materials are just for preview. Comments and critiques are welcome. Thank you.
Hi, I rendered one still frame of my object, but client said its for phone app, and needs to be able to rotate it. Is there any way to do something like interactive 360 render? Or to export model with materials and lights? It has to be .dae format, but if you have any alternatives I'd love to hear them.
OK, so Unreal Tournament III finally made its' way out on the XBOX 360 today in North America...Who's going to be playing on LIVE? I guess I'm UT fanboy since I now own UT3 for PC, PS3 and 360. 360 unfortunately doesn't seem to support user generated content due to MS restrictions on LIVE but it does seem to have some maps…