From what I've heard Mari is still the standard in many big VFX studios due to how it allows painting on very large textures (16K-32K), and can use nearly unlimited UDIM tiles (substance has issues over about 30 tiles supposedly). That said, I tried it a few years ago and found it to be almost impenetrably complex compared…
The entire Marmoset team is proud to announce the arrival of the next generation of our real-time rendering suite: Marmoset Toolbag 4! This much-anticipated release broadens Toolbag’s horizons once again into becoming a complete rendering and content creation tool for every 3D artist. We can’t wait for you to try it out.…
Totally depends on the game type and the target hardware. Phone? PC? Console? VR device? In my experience, the art lead works with the lead graphics programmer to iron out a rough budget. Say, 30 512x512 textures per level. That includes texture sets, so if one material requires Color + RMA + Normal, that's three textures…
i operate under the assumption that the numbers are something like this: 10-20& of dota players browse the workshop regularly. 20-30% of those players ever vote one way or the other 70% of those players downvote things they don't care for, and only about 30% ever upvote the things they like. add to that the fact that most…
jesus, excuse me, i wasnt trying to insult anyone, i just think that this style better suites my style of art. But seriously, i think it's a bit simpler to make a cartoony character than a photorealistic character. Which one of these concepts would take longer and overall be harder to make? that being said, i don't think…
I remember my first experience as a true LPB in Quake 2. It was November of 1998 and I'd just gotten DSL about two weeks after it debuted in Cincinnati. My very first round of Q2 with that connection was my best round in any FPS game ever. It was a 12-player, 30-frag, standard DM round in the Processing Plant level, and I…
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
Hey girls & guys, I got some issues and questions with the lightmaps from udk. First I show you my process: For a simple and clear exemple I made a simple cube and a simple plane in Maya, then I snap the Uvs of this two objects on a 32x32 grid. The plane use 100% of the UV space. I import this 2 guys separetly in UDK, put…
Hi everyone, I am an aspiring filmmaker and animator from the Boston area
and I just developed a 30-second animated short for a contest and I would love
some feedback and support. Here’s the link to the video: https://crashthesuperbowl.doritos.com/video/2832 I created this animation from scratch during nights and
weekends…