Hey guys I'm considering to convert this concept into a Deathmatch level for Crysis. Now im sitting and staring at the pic and wonder how to get started the best way? I think a possible way would be to rought out the basements and the walls. Each layer from down to top. Then maybe painting the detailed geometry using…
Hi I could use some feedback on what people's preferred program is to 3D paint textures onto hard edge objects; I'm a weapons modeler and have been using 3dsmax's Viewport Canvas for a few years now, but its just getting way too laggy as I'm now going onto 2048 sets for weapons. Even when it works, it's not the best as…
If you're a MODO user, I've put together a toolkit for controlling vertex normals. It includes; - A bunch of tools for controlling edge smoothing (Maya-style), but also has full smoothing group support (better than MODO's native support). - Some "final pass" normals options, including area weighting, angle weighting and…
Hey guys! Sometime soon I'll be buying me a new pc, I have budgeted around 800-900 euros. Obviously I wanted to buy all the parts separately and then box it all together (cheaper) but my dad just came across THIS PC. It sounded nice because I can get it with windows vista premium, and it gets updated to windows 7 for free…
Wayforward is seeking an experienced Art Manager to work on a mobile game. The candidate must be highly responsible and must be able to coordinate and communicate effectively across all art disciplines. A good understanding of all art disciplines is a must and direct experience in at least one discipline is a plus. This is…
Hey all, I joined here because some of my favorite game artists live here. Also because I want to learn how to do environment modeling, low poly assets and how to create characters. I do 3d related things as a hobbyist so i can count the number of projects i have attempted with my fingers (i lack experience... so most…
Seeking one 2D Sprite or 3D Environment/Background artist needed to do final artwork for a casual, war/military-based online game. This is for an isometric-based world. The links below illustrate the graphical style that we are looking for: http://bighugegames.com/ron_bts_buildings.shtml…
Hey People, got a prob and don't know how to solve it. Checked for solutions online but man at no point i was able to find a suitable solution. This is what i did: Well i created the baseplate for a Floyd Rose Tremolo in 3dsmax (because i still think Low Poly Modelling is way faster in Max than in ZBrush). This is the Base…
I'm new to this and wanted to try my hand at a Razor set. I have limited experience with modeling and I've never done texturing. I have a mostly finished Razor model. Also I wasn't sure if this would go under the collab thread or not so I posted it separately, if it's supposed to go in the collab thread, my bad. Concept…
Hi Guys, just started to learn zBrush. I wanted to make tileable Texture. So i imported a Box from 3DSMAX, divided in zBrush, sculpted the box and want to make a duplicate. Then i sculpted the duplicated Tool to have a different look to the first one. But now its making me Crazy: Why he draws both boxes, but just one Tool…