I'm looking for a 3D model to be commissioned for a private D&D game on Tabletop Simulator, i will not be making money off of your work, this is purely for my players to have a physical model of the boss they will be fighting much further down the line.
Opening the new thread ! :poly121: --- I am working on a walljump, wallrun and camera system in the udk. Actually my walljump is limited to three jump maximum while the player is in air. [ame] http://www.youtube.com/watch?v=ESdebha9WLU[/ame]
Rather than hijack odium's thread after seeing the link to the right of the Medal of Honor trailer, I thought this definitely deserved it's own thread. http://www.gametrailers.com/video/player/59828 Looks like the sequel will be as fantastic as the first. Literally. Cannot. Wait.
Is it possible to have a dynamic minimap in the game?if so how? I have a 3 story building which can be navigated through stairs and i want the minimap to correspond to that story's map so when the player reaches for example the 2nd story it dynamically changes to that story's minimap.
We're looking for a talented character artist interested in working with a low-poly character for an FPS. We're currently working with the ID Tech 3 engine and knowledge of creating custom Quake 3 player models is a plus. PM for more info, please.
This is a horror NPC I ve been working on lately. It is supposed to be something between a Necromorph and a Special Infected (l4d) The vid shows the model while its taking a walk in UDKs AnimSet viewport looking for a potential player to bash and/or eat. [vv]41146254[/vv]
Hey guys. What is the best way to create a collision mesh for a shape like this? It will be used as a walkable platform and the player should be able to fall off. I am not sure how to keep the shape convex without having a large number of seperate segments. Any tips?
Hello guys i recently started playing heroes of the storm (europe) . I want to play some competitive with teams, i am at silver 1 after the placement matches but in league of legends i am diamond, so it's a validation that i am no silver player :p
I see. I was planning on maybe giving my player character the big textures and then giving smaller textures to enemies. Should I chop them down to maybe 1024? I hope I wouldn't have to refit things in Unwrap...
LOoking good! I would definitely flip the front attachemtn to the left side, so all those good bits are visible in FP, right now they are invisible to the player while gaming. And maybe increase the spec on the metal scratches in the orange receiver.