Hey guys. What is the best way to create a collision mesh for a shape like this? It will be used as a walkable platform and the player should be able to fall off.
I am not sure how to keep the shape convex without having a large number of seperate segments. Any tips?
Replies
If you find yourself making more than a few collision primitives for a mesh, you should re-consider how it's built. In particular, your ring could be broken up into a few modular chunks, each with a few collision primitives each.
You can get away w/ pretty low detail collision most of the time as well. More detailed collision can usually mean people get caught up on things.
Cheers,
TYler
one of the rules of collisions
Well hmm, I worked in a company where it was used on production scale. The tech artist kept telling me it was fine to do it like that, and the programmers never complained about performance problems. What is the reason you shouldn't use mesh collision ?