hmm... well, anyone up for this [ QUOTE ] Now if you want to play as a character in the Unreal Tournament universe why don't you just create a new thread and request a player model of Postal Dude? [/ QUOTE ] then?
we made a little gaming session with it - four players and a few beers. havent had so much fun gaming in a long time :D the whole art direction and design is so super sexy sweet.
I'm looking for a 3D model to be commissioned for a private D&D game on Tabletop Simulator, i will not be making money off of your work, this is purely for my players to have a physical model of the boss they will be fighting much further down the line.
Opening the new thread ! :poly121: --- I am working on a walljump, wallrun and camera system in the udk. Actually my walljump is limited to three jump maximum while the player is in air. [ame] http://www.youtube.com/watch?v=ESdebha9WLU[/ame]
Rather than hijack odium's thread after seeing the link to the right of the Medal of Honor trailer, I thought this definitely deserved it's own thread. http://www.gametrailers.com/video/player/59828 Looks like the sequel will be as fantastic as the first. Literally. Cannot. Wait.
Is it possible to have a dynamic minimap in the game?if so how? I have a 3 story building which can be navigated through stairs and i want the minimap to correspond to that story's map so when the player reaches for example the 2nd story it dynamically changes to that story's minimap.
We're looking for a talented character artist interested in working with a low-poly character for an FPS. We're currently working with the ID Tech 3 engine and knowledge of creating custom Quake 3 player models is a plus. PM for more info, please.
This is a horror NPC I ve been working on lately. It is supposed to be something between a Necromorph and a Special Infected (l4d) The vid shows the model while its taking a walk in UDKs AnimSet viewport looking for a potential player to bash and/or eat. [vv]41146254[/vv]
Hey guys. What is the best way to create a collision mesh for a shape like this? It will be used as a walkable platform and the player should be able to fall off. I am not sure how to keep the shape convex without having a large number of seperate segments. Any tips?
Hello guys i recently started playing heroes of the storm (europe) . I want to play some competitive with teams, i am at silver 1 after the placement matches but in league of legends i am diamond, so it's a validation that i am no silver player :p