Hey Guys, I'd like to share with my first real attempt to likeness. sculpt of the amazing artist Leonardo DiCaprio i used the BPR render Hope you guys like him. Thanks for the support https://www.artstation.com/artwork/rybEO
Hello, I was practicing sculpting today and after a few close up tweaks, I zoomed out and realized that my sculpt looked similiar to a prominent YouTuber who gets about a million views per video. I liked the way the model looks and I would like to place it in my future mod or animation or whatever, but I'm not sure if I…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
If I wanted to generate a spaghetti like weave, but with the individual models moving in random directions in x, y and z how might I go about that? I feel like modeling it might take too long so I was thinking a procedural or coded approach might work best. I'm looking to generate thin, tube like structures with possibly…
Hi guys, would like some feedback on this likeness study. The Actor I'm trying to sculpt is Tom Hiddleston, just want to know if I'm getting any close to his likeness because my eyes are really burnt out and can't tell anymore, so fresh eyes would be appreciated.
Hi everyone. Colleagues and experienced artists, please share your experience. Once again, when I go on ArtStation and look at the works of other artists who work at well-known studios, I often notice that even the simplest-looking assets they make look like they are worth "1000$” — whether it is just a rock, a mug,…
@BIGTIMEMASTER yes i chose him cause i know it's hard for me to capture likeness in young ppl but older one i can easy get the likeness it's a challenge @carvuliero thanks man why i didn't do that before i trust my eye next time i'll use photoshop to block big shapes can i ask u both what is a likeness is it to make 100%…
OK those sound (and look) like pretty decent refs :) If you're looking for functionality, try grabbing any old rigged character with normal proportions and whack him on the bike, it should help for working out distances to controls/ pedals etc. You might want to think about what controls would be needed, tilt, throttle,…
Hey Polycounters... I tried to do a likeness sculpt of Jason Statham based on the work of this super talented guy here: http://toy-world.com.hk/forum/viewthread.php?tid=29078&extra=&page=1 Here is what i came up with, would appreciate some crit and maybe some tipps :) Hope you like it, and i hope it kinda looks like him…